“MAN IS A GENIUS WHEN HE IS DREAMING” – AKIRA KUROSAWA

REAL-TIME 3D ARTIST WITH FEATURE FILM AND ANIMATION PIPELINE EXPERIENCE.

WELL DONE GROGU…

A MANDALORIAN FAN FILM

I wrote, directed, and created this short film to explore real-time filmmaking and character creation workflows using Unreal Engine 5.4. All characters—aside from the Mandalorian—were sculpted and built from scratch, including custom rigs, textures, and grooms, allowing for a fully in-engine cinematic pipeline from concept to final render.

MONSTERS AT WORK  ENVIRONMENT BUILDS AND FLY-THROUGHS

While working as a 3D Asset and Previs Artist on Disney’s Monsters at Work Season 2, I created a series of Unreal Engine environment flythroughs to help visualize key sequences before animation. I also modeled and textured most of the environments and assets featured in these scenes. These real-time previews gave the team an early look at shot composition, pacing, and set design—bringing Monstropolis to life with dynamic camera moves and cinematic storytelling.

REAL-TIME CHARACTER BUILDS

INSIDE OUT 2

I created these real-time versions of the cast of Inside Out 2 on contract with The Walt Disney Studios. Each character features custom texture based particles, groom and physics, which I created in Unreal Engine 5.5. These were the first real-time characters ever approved by Pixar.

UNREAL ENGINE 5 REEL 2023

This Unreal Engine reel highlights my work across real-time character workflows, from sculpting and rigging to animation and rendering. It showcases the use of Sequencer for cinematic layout, ACES color workflows for consistent tone and lighting, and modular Control Rig setups for flexible animation control. The reel also features fluid dynamics, custom shaders, and a wide range of Unreal Engine tools.

 

RECENT PROJECTS

Recently, I worked as an Unreal Engine Environment and Previs Artist on Dwayne Johnson’s holiday action film Red One, helping bring key sequences to life in real time. I also contributed as a previs artist on Disney’s animated series Monsters at Work, supporting storytelling and shot development through early layout and visual exploration.

 

LET’S COLLABORATE!

Orange County CA. 92648

 Remote Work Ready

Well Equipped Studio

HIGH SPEED INTERNET. NVIDIA POWERED PC. MAC PRO. RED DIGITAL PRODUCTION PACKAGE.

NIKON. PHOTO COVE. EDITING AND COLOR GRADING BAY.

Open Hours

Monday – Friday: 7 am – 10pm
Saturday – Sunday: 10am – 10pm