MORGAN GHAN
Artist / Director / Visual storytellerOrange County, California

MAKE
IT REAL

Characters, worlds and stories built for the space between film, animation and real time.

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Selected work / 2021—2026Scroll to explore ↓

Selected work.

01 / 05
01 / CharacterDisney / Pixar

Emotion,
in real time.

Production quality real-time character development for the principal cast of Inside Out 2. Built in Unreal Engine with hand-painted textures, custom effects, grooms and Control Rig.

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02 / FilmWalt Disney Studios

Well Done,
Grogu.

A self-directed real-time short film. Character creation, environments, animation and final cinematic images brought together inside Unreal Engine.

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03 / Unreal Engine environmentIndependent work

Build it.
Walk through it.
Film it.

I built this world in Unreal Engine, then walked through it and filmed a short cinematic sequence. The video and stills explore its scale, atmosphere and details.

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04 / EnvironmentsDisney Television Animation

Worlds to
walk into.

For Monsters at Work, I modeled and rebuilt environments—some in Maya, others in Unreal Engine—and created cinematic previs. The original sets were designed by the talented team at Disney Television Animation.

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05 / VisualizationNVIDIA

Built to
be seen.

High impact 3D imagery for NVIDIA gaming hardware. Art direction, composition and rendering designed to make the technology feel cinematic.

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06 / Previs & look developmentDisney Television Animation

Moving through
Monstropolis.

Unreal Engine environment fly throughs for Monsters at Work Season 2. I modeled and textured environments and assets, then used real-time camera moves and lighting to explore shot composition, pacing and the look of key sequences before animation. Environment concept art by the talented team at Disney Television Animation.

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Across
disciplines.
One vision.

I'm Morgan Ghan. I build characters and worlds, direct images, and make stories feel tangible.

My work crosses film, animation, games and visual design. From early concepts to final pixels, I bring an artist's eye and a production mindset to every frame.
Have a project in mind?
Let's make
something.
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