MORGAN GHAN
Artist / Director / Visual storytellerOrange County, California

MAKE
IT REAL.

Characters, worlds and stories built for the space between film, animation and real time.

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Selected work / 2021—2026Scroll to explore ↓

Selected work.

01 / 05
01 / CharacterDisney / Pixar

Emotion,
in real time.

Production quality real-time character development for the principal cast of Inside Out 2. Built in Unreal Engine with hand-painted textures, custom effects, grooms and Control Rig.

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02 / FilmOriginal short

Well Done,
Grogu.

A self-directed real-time short film. Character creation, environments, animation and final cinematic images brought together inside Unreal Engine.

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03 / EnvironmentsDisney Television

Worlds to
walk into.

Environment builds and cinematic previs for Monsters at Work. Sets designed to support story, camera movement and atmosphere.

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04 / VisualizationNVIDIA

Built to
be seen.

High impact 3D imagery for NVIDIA gaming hardware. Art direction, composition and rendering designed to make the technology feel cinematic.

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05 / Previs & look developmentDisney Television

Moving through
Monstropolis.

Unreal Engine environment fly throughs for Monsters at Work Season 2. I modeled and textured environments and assets, then used real-time camera moves and lighting to explore shot composition, pacing and the look of key sequences before animation.

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Monsters at Work environment still

Across
disciplines.
One vision.

I'm Morgan Ghan. I build characters and worlds, direct images, and make stories feel tangible.

My work crosses film, animation, games and visual design. From early concepts to final pixels, I bring an artist's eye and a production mindset to every frame.
Have a project in mind?
Let's make
something.
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