
Emotion,
in real time.
Production quality real-time character development for the principal cast of Inside Out 2. Built in Unreal Engine with hand-painted textures, custom effects, grooms and Control Rig.
Explore portfolioCharacters, worlds and stories built for the space between film, animation and real time.
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Production quality real-time character development for the principal cast of Inside Out 2. Built in Unreal Engine with hand-painted textures, custom effects, grooms and Control Rig.
Explore portfolioA self-directed real-time short film. Character creation, environments, animation and final cinematic images brought together inside Unreal Engine.
Watch full filmI built this world in Unreal Engine, then walked through it and filmed a short cinematic sequence. The video and stills explore its scale, atmosphere and details.
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For Monsters at Work, I modeled and rebuilt environments—some in Maya, others in Unreal Engine—and created cinematic previs. The original sets were designed by the talented team at Disney Television Animation.
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High impact 3D imagery for NVIDIA gaming hardware. Art direction, composition and rendering designed to make the technology feel cinematic.
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Unreal Engine environment fly throughs for Monsters at Work Season 2. I modeled and textured environments and assets, then used real-time camera moves and lighting to explore shot composition, pacing and the look of key sequences before animation. Environment concept art by the talented team at Disney Television Animation.
Explore portfolioI'm Morgan Ghan. I build characters and worlds, direct images, and make stories feel tangible.
My work crosses film, animation, games and visual design. From early concepts to final pixels, I bring an artist's eye and a production mindset to every frame.